Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.260724 |
Stdout |
Testing GL_TEXTURE_CUBE_MAP Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RED Probe color at (16,0) Expected: 127 0 0 255 Observed: 0 0 0 255 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RG Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB8 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB32F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA32F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGB Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGBA Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE_ALPHA Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT16 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT24 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT32F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH24_STENCIL8 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH32F_STENCIL8 |
Stderr |
SWR detected AVX2 vert shader 0x7fed1e6d8000 frag shader 0x7fed1e6d6000 vert shader 0x7fed1e6d3000 frag shader 0x7fed1e6d1000 fetch shader 0x7fed1e6cf000 vert shader 0x7fed1e6cd000 frag shader 0x7fed1e6cb000 fetch shader 0x7fed1e5ed000 vert shader 0x7fed1e589000 frag shader 0x7fed1e587000 fetch shader 0x7fed1e585000 frag shader 0x7fed1e583000 frag shader 0x7fed1e581000 frag shader 0x7fed1e57f000 frag shader 0x7fed1e57d000 frag shader 0x7fed1e57b000 frag shader 0x7fed1e579000 frag shader 0x7fed1e577000 frag shader 0x7fed1e575000 frag shader 0x7fed1e573000 frag shader 0x7fed1e571000 frag shader 0x7fed1e56f000 frag shader 0x7fed1e56d000 frag shader 0x7fed1e56b000 frag shader 0x7fed1e569000 frag shader 0x7fed1e567000 frag shader 0x7fed1e565000 vert shader 0x7fed1e563000 frag shader 0x7fed1e561000 frag shader 0x7fed1e55f000 frag shader 0x7fed1e55d000 frag shader 0x7fed1e55b000 frag shader 0x7fed1e559000 swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping frag shader 0x7fed1e557000 swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping frag shader 0x7fed1e555000 Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/copyteximage CUBE -auto |
dmesg |