Results for spec@arb_texture_cube_map@copyteximage cube

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.260724
Stdout
Testing GL_TEXTURE_CUBE_MAP
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RED
Probe color at (16,0)
  Expected: 127 0 0 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT24
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH24_STENCIL8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH32F_STENCIL8
Stderr
SWR detected AVX2
vert shader  0x7fed1e6d8000
frag shader  0x7fed1e6d6000
vert shader  0x7fed1e6d3000
frag shader  0x7fed1e6d1000
fetch shader 0x7fed1e6cf000
vert shader  0x7fed1e6cd000
frag shader  0x7fed1e6cb000
fetch shader 0x7fed1e5ed000
vert shader  0x7fed1e589000
frag shader  0x7fed1e587000
fetch shader 0x7fed1e585000
frag shader  0x7fed1e583000
frag shader  0x7fed1e581000
frag shader  0x7fed1e57f000
frag shader  0x7fed1e57d000
frag shader  0x7fed1e57b000
frag shader  0x7fed1e579000
frag shader  0x7fed1e577000
frag shader  0x7fed1e575000
frag shader  0x7fed1e573000
frag shader  0x7fed1e571000
frag shader  0x7fed1e56f000
frag shader  0x7fed1e56d000
frag shader  0x7fed1e56b000
frag shader  0x7fed1e569000
frag shader  0x7fed1e567000
frag shader  0x7fed1e565000
vert shader  0x7fed1e563000
frag shader  0x7fed1e561000
frag shader  0x7fed1e55f000
frag shader  0x7fed1e55d000
frag shader  0x7fed1e55b000
frag shader  0x7fed1e559000
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
frag shader  0x7fed1e557000
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
frag shader  0x7fed1e555000
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/copyteximage CUBE -auto
dmesg

        

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